Posts Tagged 'Instructional Design'

Dev Learn 2015 – Day 2 and Final Reflections

Social hub at DevLearn

Social hub at DevLearn

Apologies that this took me a few days to finish. In the spirit of creating an interactive infographic, I developed one that has links to the more helpful presentations and resources I found while attending DevLearn 2015. Click on the image  to open the PDF with active links to both .pdf and web resources.

DevLearn Summary InfographicHere’s my summary going clockwise starting at twelve-o-clock. Please note I’m not re-summarizing presentations & ideas I’ve already discussed in previous posts. As always, DevLearn is action packed and full of

Design is Key – successful eLearning design takes into account not only look and feel (intended impact on the audience) as well as good user engagement. Bianca Woods also presented an excellent how to demo on how to easily create your own graphic elements without being an “Art Wiz.”

Badges  – I learned first hand from participating in the badging system for DevLearn using the DL2015 app how competitive I am, and humorously enough, I eventually realized that I wasn’t trying to earn the points to get the swag. I did worry that many people might have been trying to load their points by filling out assessments for sessions they did NOT attend. Oh well. I suppose there’s a way to filter these responses out.

Badges can promote growth and learning by sparking learners’ curiousity, competiveness, or providing them with a tangible way to track their progress. Most importantly, they can offer “automated assessment tools” and “learning data.”

Still, for the execution of a badging strategy to work effectively, trust in the badging system must be built (by using trusted experts, both within and outside). Also, administrators and monitors of the system could effectively be training by having earn badges themselves.

Sticky Infographics – you can create engaging infographics using Storyline, Captivate, Lectora and even simple PowerPoint (publishing a linked and media embedded PowerPoint slide as a PPS or PowerPoint Slideshow).

Internet of Things – touched upon in David Pogue’s keynote, will change how we collect data on ourselves and others and how we learn from it. Some apps collect data that can drive competition (example: fitness & weight loss apps). Others will give us a picture of our own and sometimes our peers behavior over time.

Science and Art are Connected – Through his artfully presented talk, Adam Savage from the Mythbusters showed us how Science and Art have a lot in common and that curiousity sparks and drives achievement and discovery in both.  And Savage’s advice to all learners: Pay attention; speak your mind; stay curious; ask questions; and tell stories/listen to them too.

To view a very good summary of the Savage’s keynote, view Cammy Bean’s Live Blog Notes.

Accidental Instructional Designer – with Cammy Bean

STICKY IDEA: Clickly clicky bling bling is NOT what we want to do with our eLearning. Choose wisely.

Ppt.  of Cammy’s presentation is here:

http://www.elearningguild.com/assets/files/56/dl15_305_bean.pdf

All DevLearn .pdfs available are here:

http://www.elearningguild.com/DevLearn/sessions/resources.cfm?selection=doc.4027&event=380

My live infographic from the session:

Infographic on Cammy Bean Lecture

My key take aways from this session: 

1.) It’s important to consider the big picture for developing good training content (Consider the 4 areas: Creative, Business, Technology, Learning (Pedagogy).

2.) Many eLearnings that fail don’t consider the importance of good design. Design must have a purpose.

3.) This is a great outline for how eLearning content should flow:

Skillbuilder format

4.) Here’s a great example of design that engages emotionally – we think about how gross this is. The images help tell the story and spark and emotional response. The questions are meaningfully written and designed to provoke thought, and it’s intuitive and easy for the user to use!

Example of good simple eLearning Design

Using QR codes & your CMS to create media enabled learning workstations

I’ve been playing with this idea of using QR codes at workstations to help link employees to training content and media. The idea is that the learners easily access any learning media associated with the workstation equipment from a phone or tablet that they access using a QR Code tied to this content. If multiple process instructions are needed at the workstation, multiple QR codes, labeled appropriately can be listed on a laminated card present at the workstation.

This would provide a great opportunity to leverage tagged learning content housed in a Content Management System (CMS) built in Drupal or possibly SharePoint (with some jerry-rigging). The proper administrators could monitor and update content as needed and editors or approvers could be notified when new content needed to be reviewed before publication. You can leverage some of the content administrative tools to log dates from last updates and who was involved.

I am still working out the details around this plan. I will update as I flesh out more.

A few additional considerations:

  • Always make sure closed captioning is available or employees have access to headphones to avoid distracting co-workers with audio or video content
  • Decide if the content is not appropriate for viewing outside the firewall. If so, the phones or tablets used would have to be given access within the wall
  • If you’re providing video, audio content or demos, make sure to always include text content of scripts or step action tables. Enable users to forward or email links to this content to their email accounts or workstations. There are always a handful of people who want to read things on their own. As always, it’s best to accommodate as many learning styles as possible
  • Set up a scheduled update procedure for content. Even if content does not need to be updated it’s always good practice to coordinate a regular review with SME’s to check on if processes or software updates may impact the procedures documented
Click to view recipe card in full size

Click to view recipe card in full size

Using social media to connect with employees to promote engagement, learning & innovation

We're extinct? I must have missed the newsletter.

“We’re extinct? I must have missed that newsletter.”

There are tons of articles and proposals out there that tout the benefits of using social media at work to enable communication and collaboration. Companies that are early adopters and embracers of social media for these purposes have learned lessons that can help the rest of us implement social media practices more effectively. These pioneers have help answer some of the questions and arguments against. All the answers are not there, but the dialogue for usage has begun.

If I were to propose social media usage to my own group or department, I would want to have a good picture of how it can be used to help the company meet its business goals. I started exploring this topic a year ago and recently spent the time to develop a brief informational presentation to outline my learning. You can view a .pdf by clicking the image below.

An obvious use for social media in the work place – communicating news

Hopefully the use of social media platforms at work will drive that monthly or quarterly newsletter into extinction. Use of social media platforms as a news delivery tool may provide an more timely effective news channel for employees. Those traditional newsletters that come via email often get shuffled into mail folders or are simply ignored or deleted. I’d like to be able to search for news, past & current, on certain company-wide initiatives via a search engine rather than having to spend 5-10 minutes scratching my head as I wonder where I saw that particular newsletter with the info I’m looking for.

Other uses for social media in an enterprise environment

Continue reading ‘Using social media to connect with employees to promote engagement, learning & innovation’

Building the best learning & development site ever

WebDesignforLearning If websites are like kitchens, then the best sites are the ones where you can get what you need quickly to get the job done. Perhaps none of the idealized websites as kitchens presented in the image above do that. While the third option is the most clean and organized it requires the user to know exactly where things are kept. If you are like many instructional designers that work in corporate environments, at one point in your career you have maintained or kept a learning and development website that is not unlike that messy and unorganized kitchen where you just can’t find what you’re looking for. Many of us have also had the pleasure of curating large bulky ‘link farms’ that require targeted searching (strategic use of “Ctrl + F”). But targeted searching implies that the user knows what to start looking for from the beginning. What about those users/learners who have no clue where to begin? The technology used for content management for the web can allow us to break out of those old-fashioned static content sites and linky boondoggles. There are several platforms available that allow us to effectively design for our learner’s need to find their content, instead of forcing them to use a contrived or even ad hoc designed and confusing structure that resembles a Dr. Suess building.

Result of building architecture around immediate need vs. actual planning around user needs/goals

This is the result of building architecture around immediate need or whim vs. actual planning around user needs/goals

There are a number of viable options for creating a user-friendly yet flexible web architecture for your learning website that leverages resuable and taggable content (Drupa, Joomla, SharePoint). SharePoint when used as a content management system (CMS) can help provide a vehicle for learner-designed web experiences. However, there must be some administrative and programming customization to your SP platform and some careful planning of use based on well-thought out site usage goals. In the end, good web and user interface design relies on meeting criteria/needs of the end user while fulfilling your business goals. I’ve built a set of questions for sussing out this criteria for my learner/end users.

BIG QUESTION 1: Does your site help the learner achieve his or her learning & development goals? What are the learner’s primary goals? Develop their individual development plan? Seek out learning resources, courses or certificates in their fields? What fields?

BIG QUESTION 2: Does your site help meet your group’s business goals? Or is the content on your learning and development site relevant to helping learners achieve these goals? This is an age old set of questions that L & D groups who wish to stay relevant to the business should routinely and religiously be able to answer. What are your group’s business goals? How is your learning and development strategy supporting these goals? Can users access content for achieving these goals from the home page?

BIG QUESTION 3: Can your site’s content and views be personalized according to the various audiences and learners that visit it? Is your content presented in units that can be tagged by user groups or topics, or types. Are you employing a flexible structure or set of different audience based taxonomies? Or are you using one set navigation structure? Have you identified the specific user groups or user personas who visit your site? If so, have you designed taxonomies based on their specific learning needs?

BIG QUESTION 4: Can your users personalize their use of your site content? Can your learners apply their own personal tagging when it comes to organizing the site content per their needs? Can they organize or bookmark content that they like or find useful for easy reference afterwards? Can they contribute to the site’s helpfulness by rating individual pieces of content?

BIG QUESTION 5: Do you have a handle of your site content and structure? Is there a tracking or monitoring system set in place that allows you to measure usage of the site content? Do you have an archiving system or regularly scheduled process in which you cull what is no longer relevant? Do you have an approval workflow for enabling, multiple Subject Matter Experts to post new content for approval by a groups of site admin who can monitor and approve content based on set quality criteria? Is this workflow user friendly enough to allow less tech-savvy people to post content for review? Can you iteratively design your content and structure to change to meet both your business and user needs? Per Jeffrey Zeldman’s 10 principles. Good designs and web platforms allow site admin and developers to ‘seamlessly’ and gracefully adapt web-content to their users changing needs (or just to make things look and work better ;)) THE IDEA IS TO PROVIDE BOTH STRUCTURED NAVIGATION AND PERSONALIZED USE OF CONTENT If you can provide different ways to get to the content a learner needs without confusing them, then you’ve put together an effective site. I’ve created learning websites with multiple layers of navigation (easily accessible by users) that allow for the following layers. Each layer is presented as a navigation option at the top of the page linked from obvious labeling (“Group X Top Learning Focal Points,” “Most Popular Content,”  “Site Map”).

  • A layer based on business context – what are the group’s business learner goals. For instance if are business driven initiatives for learning (Improve strategic planning, drive use of cost-saving practices, build a more virtual savvy business team). Then the site can be built upon these goals
  • A layer based on usage and user driven popularity of content. This layer would feature relevance driven navigation based on what is most popular (visited or rated)
  • A layer that provides an index of all site content. Kept simple and put in alphabetical order. With proper use of tech, this layer can be built automatically from a good tagging system with set organizational criteria. This is the ‘kitchen sink’ layer

Example: This presentation illustrates the process in which we designed a smaller topic focused website that used user personas to create multiple layers of navigation.

My top tools for learning & design

I tend to explore tools and software selectively, but after I’ve discovered their uses, I like to work the heck out of them.  Christy Tucker inspired me to write a post on my favorite tools for learning and instructional design. The only ones that are new to my repertoire from over five years ago are Twitter & Storyline.

To enrich my own learning

Twitter – through hashtags & twitterchats I still am able to remain connected to new or trending conversations in my field. I also get to explore and hear other’s voices on topics I care about or am interested in. Yes, sometimes it seems that the chats provide a meeting ground for those who want to collect followers, but they do allow me to connect with others on Twitter who have similar interests.  While engaging in a few MOOCs I found the Twitter backchat most helpful in getting help or being directed to help during the class. The backchat also provided a great channel for starting conversation about topics.

I began using Twitter five years ago and I still seem to be engaged with it.  I have wondered what my choice in primary social media says about me, and apparently according to this article: “long-time Twitter users are found to use the site for cognitive simulation by uncovering information w/o much socialization.”  Considering my introversion this makes sense. Though to be frank, I have been attracted to the character restriction on Twitter because it forces you to be concise and pointed in your use of language. I imagine masters of literary wit from the past loving Twitter. How would Mark Twain or Dorothy Parker used it to hone their sharp observances or comebacks?

Dorothy Parker

What would Dorothy tweet?

Diigo

I still use Diigo to curate and organize resources I find on the Internet, especially when I’m trying to make a case for something I’ve tried using it to share resources with others, but I really only have one or two peers who gets the use of this tool, so I haven’t used it collaboratively.

LinkedIn

I’ve started using linked in more, to learn about what my professional peers and connections are interested in and sharing. I have used the discussion and participated in groups in the past, but not as much today.

For Design/Creativity

Articulate Storyline is my primary tool for developing online courses. The software itself allows me to easily create paths and experiences for learning content. It allows Instructional Designers like myself to focus more on design and delivery rather than programming functionality. Thankfully there’s a highly active learning community out there supported by Articulate and its users.

PowerPoint, like my former colleague, Christy Tucker, I use it for storyboarding course content. To some extent I’ve used it to create simple designs for online course backgrounds. I’m not a graphic designer by trade, but I appreciate the ability to create simple yet somewhat aesthetically pleasing backgrounds and containers for my content without a lot of fuss. No it’s not perfect by design standards, but it will do in a pinch and I can easily import into Storyline.

Sample of course page designed in PowerPoint

Sample of course page designed in PowerPoint

For Creativity Outside of Work

SlideShare – Slideshare allows me to port and share my presentations to the public and also apply audio to them. I also use the entire site as a resource for design inspiration in creating and developing presentation and course content visuals. And While Prezi seemed at first to have a slicker design & delivery, I eventually got tired of using it because the constant zooming left me a little motion sick. I never bothered to figure out a way around it.

Voice added to presentation on what the best online facilitators do

I was able to add some audio to this presentation. Admittedly it was recorded & edited in a hurry. And naturally after listening to it for the 3rd time I think I’d cut down the text by more than 1/3.

How Technology Can Fuel a Culture of Lifelong Learning #edcmooc

In another assignment or response to the resources for this course we are asked to choose which of the perspectives below most resembles our views on the relationship between technology and pedagogy. We are asked to answer the question:  Can you point to instances in society or in your own context where this stance is necessary or useful?

  1. Uses determination: technology is shaped and takes meaning from how individuals and groups choose to use it. Technology itself is neutral. An example of this way of thinking can be seen in the educational mantra: ‘The pedagogy must lead the technology’.
  2. Technological determination: technology ‘produces new realities’, new ways of communicating, learning and living, and its effects can be unpredictable. This is the position Chandler explores in detail in our core reading.
  3. Social determination: technology is determined by the political and economic structures of society. Questions about ownership and control are key in this orientation.

The Pedagogy must lead the technology or do we find the technology and use it as we see fit?

This sounds about as stuffy and patronizing as a grammarian berating you for ending a sentence with a preposition. But if I take the view at face value it really means that the needs of the students to achieve the stated learning objectives must drive the design and use of the technology. Online learning has really been through some experimental phases in the last ten or so years so it actually seems that stance #2 or the idea that “technology produces new realities” (or learning environments is the case.  Let’s take the example of online forums and chat and their adoption as learning environment tools. Forums and chats were really developed more as a way for people online to carry on social conversations. One only needs to recall the days of the AOL chatrooms as places to meet like-minded folks. Developers of online learning courses adopted these tools as areas for discussing course topics and content. Later as the Internet became the spawning ground of many social sharing tools like YouTube, SlideShare, online communities, wikis, blogs and self expression tools like Glogster many tech savvy teachers saw the potential use for these tools as ways for students to develop expressive content in response to whatever they were learning. So it seems that both teachers and learners online were adopting the technologies as they existed rather that requiring that technologies be designed to meet their needs.  Most of the time pedagogy and the need to educate formally was NOT requiring or driving the formation of these tools and widgets.

Technology is determined by the political & economic structure of society. Copyright is King. So What’s a Mashup Maker to Do?

The third position maintains that technology is determined by the political and economic structures of society.  You could rephrase this in the argument that the market demand or the government may determine the development in one area of technology. One might argue on one hand that in a society where the government regulates application of technology via patents, is stifling innovation. On the other hand this same government could be protecting the interests of those who invest their resources in research and development of these technologies.  I’m of the view that stringent control will only stifle open exchange that leads to more innovation. Great ideas and the next disruptive innovation will most likely be based on ideas or products that are already out there, and to plant the seeds for this innovation the ground needs to be fertile with exchange, exploration and application of existing technology. Some of the most innovative and creative works are often derivative of past works and content, as Kirby Ferguson so effectively points out in his video series, “Everything is a Remix.” As Ferguson illustrates film makers such as Quentin Tarentino often borrow and reinterpret classic movies that inspired them early on. Tarentino’s Kill Bill series references many of classic Asian Martial Arts films while the recently released Django Unchained re-imagines and brilliantly combines elements of both Spaghetti Westerns and 70’s Blaxsploitation. Both Kill Bill & Django Unchained are remixed products that are completely unique and do what film should do & they do it well: they entertain.

But the creative process that relies upon being able to reference, re-hash or remix older works may be under threat. As content has become more easily shared on the Internet and corporations learn that there’s a demand for this content some may see opportunities in mining for content that has potential. As the European powers staked out land for their colonies entertainment corporations will lay claim on classics in the public domain. Watch out Dickens fans. Currently some major music labels are claiming copyright on public domain songs. Lobbyists for the copyright industry continue to push for laws that extend copyright claims.

Online resources for public domain works that provide a rich source of educational resources such as Project Gutenberg may be at risk in the future, and so is the ability to use content on the Internet creatively to learn. Several years ago Internet sharing helped give birth to the Mashup which allowed many people including students to do some remixing of their own.  If I were still teaching in a classroom, Mashups present the kind of learning opportunities that would excite me as an educator. They allow the student to really internalize the content and reinterpret it, which if I’m not mistaken prove that learning has occurred on the higher end of Bloom’s Taxonomy.  It makes a lot of sense that in this Coursera class, we’re being asked to create a Digital Artifact as our final project. It’s a way of proving whether we got the major points of the class, but not in some old fashioned way like writing an essay. We’re embracing the new way of measuring learning: making our own content to express and demonstrate how we’ve internalized what we learned.

While intellectual property laws are meant to protect everyone who creates content, it seems that eventually the only parties that IP laws will benefit will be the companies that have the resources to bankroll the legal teams it takes to enforce and defend. I could be wrong, but it seems that these opportunities for engaging in creative learning experiences may be at risk.

Which position do I lean towards?

Perhaps the question isn’t worded correctly or at least to my liking. I don’t feel like I lean towards any of these positions. Seven years ago, I felt that the Internet and sharing and content creation technologies opened a wonderful playground for learners, the kind of playground that would get people to fall in love with learning.  The tools and access to information and material allowed people to engage, learn and create their own content. But I have to admit I felt that we were living in the “Wild West” where possibilities were endless. It also seemed that my biggest wish as a child had been answered. From a very early age, I wanted an “Answer Genie.” This would be a genie that could answer any question that I had. The Internet seemed to provide me with something that’s just about as good, a philosopher’s stone. But this technology is changing me and everyone. As the economy and markets drive corporations to claim ownership of more, I can’t help but see them as this Leviathan that will sweep us away.

I can’t predict how things will develop. However, unless more people become more active producers of content instead of passive consumers of it, or if they realize the potential the Internet has as a learner’s gold mine, then we may not be able to take cues from anyone other than the companies that claim to own the content.

Kirby Ferguson Points Out: Nothing is Original

Additional Reads:

Copyright Monopoly Trends and Predictions for 2013

Discussion: Major Labels Claim Copyright Over Public Domain Songs

Brrrr-ainstorming online learning activities

I have a little bit of time to think about generating as many ideas for online learning activities. This list of course is not exhaustive, and I will probably benefit from the contributions of colleagues, at work and not at work.

Click to view larger image.

I’m trying to keep these activity ideas simple and as ‘familiar’ as possible. Not all stakeholders are open to newer forms of learning online. Whenever introducing a strange or unfamiliar tool or technique (for example: using synchronous chat or Twitter to facilitate discussion)  I try to pair it with a similar or analogous term use for traditional or face to face training.

In my past experience, I found that designing learning opportunities is only the first part of good online learning design. Facilitator preparation and training is the next key piece to achieving success. In my last position I was fortunate enough to work with a crack team of Instructional Designers who worked hard not just to create the training materials, LMS (Learning Management System) simulations, and activities to prep our facilitators by helping them adjust to the ‘culture’ of working online.

Last week I was able to quickly develop a slide set that covers my take on successful online facilitators based on what I’ve learned from my experience. You will have to download the presentation via Slideshare to view my notes.


Why?

My place outside of work to explore and make connections with the ideas and things (sometimes work-related) that I'm passionate about.

Blog Stats

  • 308,951 hits