Game based learning
Tij nerukar – Tata Interactive Systems.
Takeaways
1) Model for success. Play – Practice – Proficiency.
2) Great example of a check clearing game.
3) for high risk tasks. Great for immediate feedbak
Mind map link:
Exploring collaborative leadership & social learning to build an innovative workplace…. 2 parts knowledge and inquiry, 2 parts plan, 2 parts sub and pop culture, 3 parts fun (including what the suits call execution).
Game based learning
Tij nerukar – Tata Interactive Systems.
Takeaways
1) Model for success. Play – Practice – Proficiency.
2) Great example of a check clearing game.
3) for high risk tasks. Great for immediate feedbak
Mind map link:
Eric Zimmerman – speaker at 11/12 Keynote address.
@Natnotes@
Checked with our library about getting his book. “Rules of Play.” I think that this book will be helpful in designing the User Persona “Choose Your Own Adventure” activities, and more.
Game design (this guy is some what abstract in his thinking and perhaps in in presentation style) but he seems to tie all the information together somehow. See the mindmap detail.
Big picture thinking: how can we create a game/participatory culture to foster informal (and formal) learning online and offline?
Also I think working with the team to brainstorm different applications to our work.
Also, I think it’s important NOT to label somethings as ‘games’ because some people (management) might dismiss their value and usefulness if you use this tag. Sad, but it’s still true.
Got me thinking about possible games. I wish I could allow others to contribute to this mindmap online.
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