Choosing/Designing great interactivities for e-Learning

Lately, I’ve been challenged to think of better and sensible ways of bringing learning experiences to people online. I found some great resources recently for designing great e-Learning taking into consideration proper learning intervention selection (instructional design) and web accessibility.

From my past experience, it’s always been good to start with Gagne’s Nine Events for learning. The link below provides a good example of how to apply Gagne’s Nine Events to an e-Learning.

For me one of the greatest challenges I’m facing is translating or explaining what’s possible and feasible for online training to folks who are primarily focused on designing face to face training or for people who are used to authoring learning materials for the printed page. I started brainstorming some additional possibilities to add on to the Gagne Nine for eLearning. It’s just a start… I’d like to think that there are additional possibilities and we can stretch our imagination to see what’s really possible. If we really want to help ourselves out we should start by looking at how people learn naturally first. Then look at what people are actually doing today in the real-world with the help of technology. Again, it’s all about making connections.


I actually was able to post a “handy decoder ring” or matrix of possibilities for online learning solutions. It’s not complete or comprehensive, but it’s a start.

Gagne’s Nine Events

Possible solutions/applications

1. Gain attention
  • Story
  • Flash/Captivate visual
  • Video story or scenario
  • Animation
  • Cartoon
2. Inform learners of objectives
  • Presentation slide with audio clip
  • Avatar relating course objectives
  • Video cast or podcast of instructor introducing the objectives
3.Stimulate recall of prior learning
  • Captivate, wiki page or blog for course (asking participants to post their own experience regarding the subject/topic being treated)
  • Students post brief podcasts
4. Present the content
  • Audio visual presentation (Flash/Captivate)
5. Provide “learning guidance”
  • Synchronous meeting online (Adobe Connect, Elluminate) including speaker/participant access to audio sharing/microphone.
  • Use of online chat for “Office Hours.”
  • Question and answer/discussion thread
6. Elicit performance (practice)
  • Captivate performance based test
  • Discussion thread
7. Provide feedback
  • Synchronous meeting online
  • Wiki/blog where instructor and peers can post comments to students work
8. Assess performance
  • Interactive quiz or test
  • Self-survey or assessment or skills
9. Enhance retention and transfer to the job
  • E-Portfolio or project either individual or group work. Portfolio judged by instructor.
  • Students build blog site and interact with live responses

2 Responses to “Choosing/Designing great interactivities for e-Learning”

  1. 1 Rupa May 22, 2007 at 1:28 pm

    Interesting article… I have written a couple of articles on how to devise instructional strategies drawing ideas from games and how to design game based courses.

    Hope this interests you…


  2. 2 kristin32 June 4, 2007 at 8:00 pm

    Awesome article, I really like how you displayed the steps out. The design on e-Learning tools is probably the most important step becuase you want to always engage the consumer and keep them to their task at hand. Check out SyberWorks Online Media Center where customers have shown their very own comments on our products we have served them with. I hope you like it!

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