Archive for the 'Innovation' Category

Smart Marketing with Twitter

As I mentioned before, I was rather reluctant to join Twitter. After using it for a few days I realized that the seeds of resistance had been planted by the media’s portrayal of the web ap. It became such a buzz word that I started to get suspicious. Asking someone in polite conversation if they are on Twitter became as ubiquitous as saying , “Let’s do lunch.”  I should have known not to pay attention to the media because, like the boss who always uses sports metaphors to motivate all of his employees including the women in the room, they just don’t get it (the media as well as the sports metaphor using boss).

For my own education, I wanted to take some time to learn how to use Twitter to effectively market a product or service. I found dozens of videos on Youtube on using Twitter for marketing. Some of them were rather long winded and hard to sit through. Another I found was way too frenetic for my taste, but maybe I’m just old…er.

Not surprisingly O’Reilly had the best video for content (and it was easy to watch and listen to):

The actual presentation is about 30 minutes long, though there’s a lot of interesting and useful Q&A during the remaining half an hour of the presentation.

For marketing… you can’t just build a Twitter account and expect people to find it or listen to you automatically, you’ve got to grow your followers. I’ve found four ways to link in to folks who might be interested in your product. I’ll probably find even more the longer I use the tool.

  1. Complete searches for key words relating to your product. When you post use these key words in your posts.  Don’t forget to name your product or service. Save the searches so you can continually find people who might be interested in what you make or do.
  2. I think if you’re going to effectively market things like online courses you can’t just can just post links to ads for the course. As someone pointed out, people get bored with ads and they can sniff them out pretty fast. Its’ better to post interesting notes/posts/links to things as well as links to your stuff. You want people to continue to follow you for your conversation and insight as well as your product.
  3. Join a Twitter group such as  Twibe or other Twitter group. You can keep your tweets focused on communities and groups that might actually be interested in your product or service.
  4. You can use Twitter to do market reseach in your own field by searching for what your competitors are doing.

Fighting Management Preconceptions about Social Learning

I just found this wonderful preso on Social Learning. I kept on slapping thigh laughing as I read… “Oh yeah, that’s a good one!” For me the highlights were:

Yes, Play is OK - you need it to grow innovative, collaborative and fast-adapting employees.

“Control is an illusion” – Okay… this is where I slip into incredulous teenager mode: Duh! You can control what people are learning and sharing about as easily as you can keep water in a sieve.  The presenters note that “80% of learning happens outside” of formal learning systems in their control. This is “Informal Learning” in action. The faster leadership realizes that building a company culture where learning is valued, the quicker they will start fostering a truly effective organization. Also, it’s very important to build the expectation that employees are really responsible for learning (their job and how to enhance their work).

People already share bad information - no kidding. Everyone has experienced the grapevine effect in a workplace. Human beings honestly seek knowledge about the goings on, some need it to function and work effectively without fear. They will even speculate on management’s behavior when they have no information, which is why transparency is less dangerous than keeping your lipped buttoned.

I also really liked the fact that they provided some solutions for measuring ROI (Return on Investment).(CRUD: I actually wrote this section but it got lost in the blog ether when I was trying to save my post)  I think it’s possible to tie a company’s increased success to social learning initiatives through anecdotal stories.  Also, connecting increased levels of innovation could also be possible. Think James Burke’s Connections (the show from the early eighties). Much of the show argued that the worlds most famous and influential innovations such as the combustion engine would not have happened if people did not make connections with each other.  I think if you analyzed the history or development of a particular innovation at your company you can actually trace the connections that were needed to make the innovation happen. You may be able to identify whether or not these connections would have happened with the social networking  efforts in place.

Some excellent points were made, but I suspect that no amount of brilliant arguments will convince the hardcore curmudgeons that insist that Social Learning/Networking is bad and evil. My only question… Can I work for the folks who made this presentation?

What Does the Ideal Virtual Workforce Look Like?

I was talking to my manager the other day about writing some sort of article that highlights the skills and talent needed to manage a virtual team. Last year I was able to briefly describe the ideal virtual employee. I decided to come up with characteristics for both virtual managers and virtual employees.  This is what I came up with so far… I’m still working on it.

Ideal Virtual Workforce

Click on the image to view the full sized mind map

I based the qualities and behaviors of managers on several of the managers I’ve had in the past whom I felt to be highly effective. In a nutshell, I really liked/like working for these people and I’d pick up another job with them in a heartbeat if it was available.

Honestly, I feel that the first thing an effective manager of a virtual team does is hire ‘the right people.’  In a sense, half the chore of managing a team is done once they’ve hired the correct type of person. This isn’t easy, because good employees are often hard to come by, and I speak from my own experience on hiring panels in a corporate workplace. Often interviewees have been coached to “talk the talk,” and a hiring manager needs to be able to see through this. A good virtual manager will probe employees to see if they can truly demonstrate the qualities and behaviors of the “ideal virtual employee.”  Moreover, a virtual manager will request and thoroughly review a portfolio of the prospective hiree’s past work before the actual interview. They will aslo ask pointed questions about how the interviewee accomplished or made these portfolio items.

To be honest, when I enter an interview, I actually look for the behaviors I described above in the hiring manager.  I want to know that the person who’s leading me is capable of managing me and the whole team effectively. There’s nothing worse that being hired into an extremely dysfunctional team. I’ve often thought of scripting scenarios that take the best moments from interviews I’ve had with managers.  I’ve even thought of taking the best coaching moments I’ve experienced and sharing them.  So many of us have in the past worked for or currently work with poor managers, sometimes It’s good to know that there are good ones out there. While the economy is bad right now and many people might be willing to put up with working in a dysfunctional workplace, it’s still important to hire good managers (virtual or not) who encourage productive innovation. Innovation and the ability to change and adapt readily is what helps companies survive in succeed in trying times.

Addendum… thanks to Twitter, I’ve found a number of interesting articles on virtual workers:

Brave New Web

Are we ready for the change?

My husband just sent me this interesting article in how “DreamWeaver is Dying.”

This isn’t a matter of bells and whistles, it’s absolutely fundamental. Ultimately a web site is all about content – posting it and making it findable – and Dreamweaver and the other static HTML editors have proven fundamentally flawed when it comes to these two core tasks (and features such as Dreamweaver’s libraries and templates are patches not solutions).

I think the lack of searchability is what really bothers me about putting pages up for our courses with DreamWeaver.  As the article points out, the model of authoring static webpages and managing html files from a central point may be going the way of the dinosaur, but I want to take some time to think about the future that is being hinted to us in this article.

The only feasible course for the future is for content to be posted by the content contributor, whether that’s the site owner or site visitors, and for the best possible navigation to be constructed around that content on the fly.

I’m okay with this, because I’ve been trained to ‘look for things’ using searches and to search for wording using the built in text finder in my browser. I’d argue that I have this so ingrained in me that I feel powerless and helpless when I cannot search for anything electronically. This afternoon I about had a fit because I was finding it difficult to use the Postal Zipcode index/book at the Post Office, so I called my husband and asked him to look up the postal code on the net. I even wondered… why the heck doesn’t the post office have access to this information via their computers? I and many others know how to navigate and search on the web, but what about those countless people who honestly don’t know how. We need to train them how to do this.

Not to mention we have to break them of the thinking that only ‘experts’ can manage and create content. Also, will this ability to have multiple ‘loci’ of control for content creation/editing cause confusion or even conflict? How can you train people to work with each other effectively and follow rules of etiquette for changes?

I know that it will probably be at least a few years before the idea of dynamically created and shared content will be universally accepted or as normal as e-mail.

As Tom Arah points out, this sort of change will present many opportunities for the “web designer who can adapt.” But how? I can think of a few things:

  • Designers will need to chill out and let go of their old ways (no more sacred cows, more tasty innovative burgers)
  • Designers will need to be able to effectively partner & communicate with developers to both learn how to manage dynamic content as well as the different possibilities available to them
  • Designers need to know when different tools & widgets will be appropriate for managing and presenting content
  • Designers need to learn how to manage & leverage user contribution/management of  content and build this to their design plan and possibly user training plan.

The Open Sourceness of Everything

\Ancient Remixes\

This comic strip is a rather cheap and quick cartoon I created in ToonDo in less than 10 minutes.

I attended this thought-provoking talk yesterday by Michael Amick (Dean of Academic and Technology Services at Central Lakes College) titled “Remix Culture Appreciation (aka Art Appreciation).”

He emphasized the idea that “re-mixing” of art (and in a larger sense concepts, ideas, inventions, etc.) is essential to human creativity.
During the lecture I had to think. “How many things in this room would actually be possible if no one had copied someone else to create them?”

No, really?

I tend to think that the Internet has empowered us to be immensely powerful in our creativity. I’m a big fan of Jame’s Burke’s Connections series, and one thing I learned from watching these shows is that advances in human technology and cultures happen when individuals, peoples and cultures interact and share ideas. If you think of the potential creative productivity of hundreds of millions of people having access to the Internet, some of whom are intensely creative and innovative, the possibilities are mind-blowing.

Today in the breakfast lecture Brian Lamb shared the simple example of the Free Learning site. This site was originally a link resource list created by one individual in Malaysia. Other interested folks in England and Canada volunteered their time to create an active wiki/resource/search engine for free materials. Lamb notes that this project was developed without a budget, without a project planning team.

And we haven’t gotten to some of the larger possibilities. I wonder what would happen if many people contributed to solving some of the larger issues we face today: climate change, economic collapse. What if there were several or dozens of dedicated individuals, including experts, who orchestrated discussions and problem-solving attack groups? Of course, I wholly realize that what I’m suggesting here frightens more people that it excites and invigorates. As a species we are so ‘inside-ourselves’ that we often cannot appreciate or even trust these attempts at such broad collaboration, and yet, as Brian Lamb pointed out in his lecture, Wikipedia is a prime example of mass cooperation among human beings.

I’d like to spend more time blogging/writing about this topic, but time is short right now. I need to move on to the next lecture at this conference (ITC).

Speaking of re-mixes here’s a really good example of re-mixing from the movie Amadeus. It’s also a good example of how people can get pissed off when their work is re-mixed, but this just demonstrates how Mozart’s character probably wasn’t so diplomatic. Then again why did he have to be? He just saw a better way of doing it.

Schools, Please Don’t Kill Our Creativity

At a workshop I attended yesterday, Barry Dahl mentioned this unforgettable lecture by Ken Robinson at the TED conference. In his incredibly adroit and humorous talk, Robinson maintains that schools today thrash the creativity out of kids. I would argue that the final death knell takes place once they enter today’s corporate work world.

In another inspiring lecture, Tim Brown, the CEO of IDEO champions the importance of play in productivity of design and innovation.

Tim Brown Teaches Adults How to Play at a Lecture

Tim Brown Teaches Adults How to Play at a Lecture

How can we, as educators promote creativity and play in our classrooms, while teaching important knowledge and skills? I feel that developing curriculum driven by “student created content” is key to developing the creative minds that will build our future. I don’t know about you, but as an old doddering woman, I would rather live in a world built by the next designer of earth shaking technologies and innovative policies that help promote progress and not in a world populated by people who are fettered by rules that squelch creativity and productivity.

“It’s in the making of things that kids actually do their learning”

(Exerpt below is from an article I wrote for our company blog.)

Creating content in schools extends past the traditional class-report or diorama making. I found this wonderful example of the King Middle School in Portland, Maine. I believe that this school is really putting the approaches to 21st Literacy Education in a Action. The video provides examples of how the school integrates subjects like science, English, math with technology education.


Click the photo to view the video. Note the video will open and play automatically in another browser window.

The kids participate in truly constructivist activities, by developing videos, artwork, and collaborating on the development of music and music scores. All of these activities and projects require formal knowledge in writing, math, science, research and history that used to be taught to students via textbooks in an isolated context. Here are a few quotes from the short film that really captured my attention:

“We don’t use textbooks, per se… we do a lot of research in class.”

“The approach is to bring out the best in every student.”

“It’s in the making of things, that kids do their learning.”

The school also partners with businesses like a local printing press to develop products. The students work together as teams to develop items such as books for the press. These students also have the opportunity to work with professionals like the professional documentary maker who help them improve the quality of their videos. They get real-life experience and are encouraged to stretch and deliver quality projects. They are not coddled or isolated from doing ‘real work’ because they are not ready to do it on a ‘professional level.’

As I finished watching the video, I realized that many teachers might have issues with the fact that some students contributed 7 pages of work to a final project while some contributed only three paragraphs. I like the attitude that these teachers at King have that “Everyone does what they can.” Plus everyone should contribute to the project using the skills and talents that they have. Perhaps a student who needs help with math but has kinesthetic talents can choreograph a dance, and teach the other students how to perform the dance to be included in a final project. A student who lags in writing but has design skills might lead the team that develops the costumes or set. Both students are exercising their communication and leadership skills in helping other get their tasks done. Students who are better at writing can help coach these students when they have to do the written component for the project.

I think the comment that sums up the value and power of this approach to education was made by the kids of King Middle School themselves, “No one feels stupid here anymore.”

Why wasn’t I born twenty years later? I would have loved to go to school in a place like this. Seeing examples like this really makes me excited about the work we do here at PLS because I believe that in what we do we strive to make learning experiences effective and powerful.

Wikis: it’s okay to make mistakes here

The Impact of Social Learning - Click to view the Article

The Impact of Social Learning - Click to view the Article "Minds on Fire"

More and more, I’ve come to see wikis (collaborative websites) as informal ‘playgrounds’ where people can share, learn and collaborate together. I’m not really referring to Wikipedia, because it’s seen as a semi-formal/formal resource. Now I don’t want to get into the veracity or the level of formality associated with Wikipedia, that’s not the main focus of my thoughts here.

I’m talking about wikis as an active place for a ‘learning community’ to share, build and collaborate to learn information. An example of this is a wiki set up by a classroom teacher of any subject where students (and the teacher) can build their store of knowledge on a subject together. Note, ‘grown ups’ in the workplace can use this in a similar fashion (see the last examples). Here are a bunch of sample scenarios:

1.) History/Social Studies Class - develops a section in their wiki on each of the topics they cover in class. Teams of students are responsible for updating the wiki with information on a particular subject. Class invites another history class from a different part of the country or world to contribute to some of their pages and volunteers to contribute to the other class’s wiki in return.

2.) College Physics Course – shares information they gather on particular phenomena. Smaller teams work together on the wiki to develop papers on particular projects. The wiki is used as a place to collaborate and develop a draft.

3.) Elementary School Class – learns about punctuation. The have a page for each of the different rules of punctuation. Each student contributes to the rule page by writing their own correct example of usage.

4.) Hi-school English Class – students work to write scenes of a play that parodies the work of a featured playwright or author. For, example they create a modernized version of Hamlet.

5.)Marketing team – uses wikis as an ongoing brainstorming area for throwing out random ideas to explore.

6.)Software Development Team - uses wiki to document issues and successes with code.

In these situations, the wiki is not serving as a definitive or formal resource for information. In my opinion, people should not throw hissy fits about making little mistakes like grammatical errors or broken links. People shouldn’t be afraid to make mistakes, because these mistakes can always be corrected. The more knowledgable wiki-users should be able to model and teach their less-experienced co-users how to correct these mistakes. Users and participants in the wiki work with each other to share ideas and grow the content without the fear of ‘making irreversible mistakes.’ The content in the wiki is ‘organic’: always changing, evolving and growing.

I have to admit, I’ve very excited about this aspect of knowledge-sharing and the idea that content grows and changes, because I firmly believe that this is where innovation, growth. But in the sense of content development, I think of Wikis as being the rehearsal for the ‘play’ that is print or documented information. Again, I also see it as a playground for learning.

Resources/More Info:

Can they truly change?

Strange this morning… I work up with a rhyme from my childhood in my head.

I’ll stay here not budging,

I can and I will… if make you and me and the whole world stand still.

Well, of course,  the world didn’t stand still…

The world grew.

Recently, I watched a Frontline episode online. There was an interview with a spokesperson from GM. The interviewer asked her why GM didn’t act earlier on developing hybrid technology. The woman admitted that the company didn’t see and immediate investment return for such an effort. Now, GM’s fate is in the balance and they expect the American tax payer to bail them out of the woes that stem from their inability to think and build towards the future.

PLEASE! This is an example conservative and unimaginative thinking worthy only of those executives who only want to ‘hang in there’ until they can cash their retirement and haul their golf-shoed feet to Scottsdale, AZ or some other place where they put ineffective executives out to pasture.

The American auto industry, if any should be the ones who take advantage of this leadership position in helping the world handle the threat of climate change. I’ll be very blunt. I don’t think there’s any place in this world anymore for leaders who think the ‘old way.’ Caring only about immediate profit margins isn’t going to cut it when we have to think about 10, 20, even 50 year plans for turning the effects of Global Warming around.  We’re about to find out how much so much complacency and lack of imagination can cost.  I’m placing my faith in the younger generations of corporate leaders. Hopefully, they haven’t taken their cues from the old guard.

Here’s what they have going for them:

  • For them it’s not always about self-achievement and individual rewards.
  • They are beginning to understand that there is such thing as a bigger picture.
  • They can see the world and it’s environment changing (and not necessarily for the better).
  • They have children who will inherit this world.

I finally got a Second Life


Now how the hell do I get down… I’m stuck flying, suspended in the air. (okay… I figured it out… click the Fly/Stop Flying button).

My first avatar in Second Life

My avatar, Bunny Kiwitz, suspended in the air at the “Pier of Culture.”
All I need is an umbrella and a carpet bag.

NMC second life orientation plaza

My avatar, in the Second Life Orientation Plaza with her new ‘outfit.’

Thanks to the TCC conference I was able to get my first taste of Second Life. I’m not fully hooked yet, but intrigued and I see the range of possibilities in here. I can now see what they meant by “steep learning curve” when it comes to learning how to be proficient in S.L. I unknowingly hit the “fly” button and couldn’t figure out how to get down. Also there are so many features and controls to work with that I found it a bit hard to get my bearings. Fortunately, the NMC tutorial ‘plaza’ allowed me to walk through a ‘museum of exhibits’ that showed me how to become familiar with the controls and features in Second Life. I was also able to learn a few things about how to integrate into “Second Life Culture,” such as how to use gestures and how to properly chat with people in a group.

Bunny the avatar learns how to communicate in SL

During the conference I also attended a lecture/debate on the popularity and future of Second Life. One of the arguments in support of Second Life as a learning environment was that today’s students interact with and process information much differently than their predecessors. Second Life give them the opportunity to access it in a virtual space as well as interact with peers from all over the globe. These “Digital Natives” expect instant access to information and rely on social networking to get and build information. They have a ‘digital literacy’ because they’ve been raised with interactive technology that we “Digital Immigrants” need to be aware of.

Second Life allows participants to actively build both simulated and fantasy models and interact with these models. It stimulates creativity and promotes simulated learning of real-life scenarios. It provides students with the ability to engage in “situated learning” and as the one lecturer quoted, “work together to create a shared understanding that none have previously possessed.”

The half of this lecture that countered the support for SL, argued that the learning curve for Second Life is so steep that it’s just too frustrating for some learners. They also made the argument that subscriptions to the virtual world are dwindling and that people enter and experiment but they do not stay or continue to return. Second Life is merely another techie fad that will eventually become obscure and dated in the wake of progress.

Another point that this person brought up was that all the businesses that invested in real estate in Second Life are now pulling out. Personally, I think that the failure is due to the fact that they took a rather two dimensional approach to applying SL. They simply used it as only a virtual store. How boring! They could have developed an interactive storyline or even learning material around their products, and, oh yes, they could have given more free stuff. Free stuff always hooks people even if it’s free ‘virtual’ stuff.

I have this theory about these new virtual/simulated environments… that is when we (or most of us who are not digital protoges) become immersed in them our first instinct is not to create new and innovative things. We build what’s most familiar to us. In all fairness to the corporate businesses, they were in a hurry (as they always are) to get a piece of the Second Life action so they hastily constructed what they thought would work.

I believe that both sides of this debate brought up valid points. Though I’m becoming convinced that Second Life does provide participants with the opportunity to learn in a rich and interactive environment. Perhaps in the future it will become easier to learn and use.

I was going for the one piece tracksuit thing… maybe not my style but, oh well.

Innovation Tip: Surround Yourself with a Few Sharp and Inquisitive Newbies

Great article from the NY Times: “Innovative Minds Don’t Think Alike”

One of the key messages of this article is you need partner the experienced with the inexperienced and make sure that the newbies have a voice in any team. Looking back at history this may explain the stagnancy of bureaucratic governments and cultures. Ah ha…. but this may be hard for those who believe in a pecking order or the value of the experienced over the inquisitive. It must be terribly difficult to get this idea across to organizations or even professions that are structured hierarchically… Oh, well, they loose out.

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